AI Insights · Timothy · January 2022
Top Down Games on iOS in the UK Q4 2021: A Performance Review
In Q4 2021, top down games like Clash Royale and 8 Ball Pool™ saw significant activity in the UK iOS market. Discover the trends in downloads, revenue, and active users for these top-performing games.
In Q4 2021, the top down games category on iOS in the United Kingdom demonstrated varied performance in terms of downloads, revenue, and active users. Let's dive into the specifics for the top 5 games in this category, as reported by Sensor Tower.
Clash Royale experienced a notable increase in weekly revenue, peaking at approximately $284K in the week of December 20. Weekly downloads showed a general upward trend, starting at 14.4K in late September and reaching around 27K by mid-December. The game also saw a significant rise in weekly active users, starting at 629K and peaking at 859K in mid-November, before slightly declining to 786K by the end of December.
Candy Crush Soda Saga maintained a steady weekly revenue, with figures hovering around $197K at the beginning and ending of the quarter. Weekly downloads saw a peak of 6.7K in the final week of December, up from 3.9K in late September. The weekly active users showed a slight increase from 122K to 130K over the quarter.
8 Ball Pool™ saw a substantial rise in weekly revenue, peaking at $253K in the week of December 20. Downloads also increased significantly, from 30.5K in late September to nearly 70K by the end of December. Active users followed a similar upward trend, starting at 730K and reaching over 1M in late December.
Bingo Blitz™ - BINGO Games showed stable weekly revenue, with figures around $140K throughout the quarter. Downloads peaked at 5.1K in late November, up from 2.2K at the start of the quarter. Active users saw a moderate increase, peaking at 18.5K in late November before leveling off at 17.4K by the end of December.
Solitaire Grand Harvest had a consistent revenue stream, peaking at $130K in late October. Weekly downloads saw a notable rise, reaching a peak of 2.7K in the final week of December. Active users remained relatively stable, with a slight increase from 17.3K to 18.9K over the quarter.
For more detailed insights and data, visit Sensor Tower.